![]() We are working on it! As we mentioned in previous posts, level crossings depends on the rails and roads rework which is currently in active development in parallel with the features described above.Bankruptcy means that if you don't supply a business with (enough) resources then it will close down and not be an income stream for you. Oh, and one more thing that bothers many of you: when the level crossings will appear in the game. We have a big roadmap that reflects what we want to see in the finished game.Īs mentioned in the intro to this post, we’ll do regular posts on the current state of things from now on, to make the development clear and transparent for you, our beloved players. First, we want to assure you, that Voxel Tycoon by no means is going to become abandoned. We’ll make everything possible to speed up this process.Īnother major issue is the lack of new information from us between updates, resulting in the feeling that the game has gone dead. This has a delayed effect since new members need some time to get comfortable with the development flow. Our team consists of just 2 guys, and right now we are in the process of hiring more people. We keep working to make the rate of updates more frequent and consistent. ![]() While many of you love the game in its current state - thank you □! - we hear those voices who expected to get more in a shorter periods of time. We’ll talk about it in one of the next posts.Īlso, with this rework (or shortly after) we want to introduce a window where you’ll be able to see all your demands and corresponding information at a glance. not supplying a business for a long time - will result in a penalty. On another side, violating a contract - ie. This way, you may no longer care about other businesses until you are actually ready to supply them.Īnother related change is that now you’re in control of when to upgrade your contract to the next level of demand, so you can do it only when you’re sure you want to increase goods flow. By signing a contract with a business you’re committing to satisfying its needs long-term. Instead, you explicitly decide if you want to supply a specific business. With contracts, you are not obligated to deliver everything everywhere by default. To improve this situation, we are working on something we call Contracts. Still, it gives players feeling of failing to keep up with the game. However, players quickly get overwhelmed with a lot of businesses here and there, all demanding to be saved.Ī bankruptcy of a business currently has no direct effect on your company and it’s actually often expected: for example, you have no access to required resource yet and plan to gain it later. Initially, the idea was that saving a business from bankruptcy will serve as a motivation to extend your transport network. ![]() The last bit became a source of frustration for players. Also, they go bankrupt if you don’t supply them at all for some time. Demands are part of the core mechanic of the game, and it’s pretty important to have them entertaining: not shallow, but not too complex at the same time.ĭemands already have several mechanics: their economy is based on the demand/supply balance, they grow if you supply them well, or degrade if you don’t. Of course, both wear and obsolescence could be turned off in gameplay settings for more relaxed gameplay.Īnother thing that requires some attention is how demands work. We’ll talk about how it will work closer to the release of that feature. When you progress through the game and unlock newer vehicles, using older ones will become more disadvantageous than it is now. As they become more old, they will start require more often maintenances, resulting in increasing costs and idling times.īesides that, vehicle obsolescence will be introduced. Vehicles will wear over time depending on their usage. That feature finally prepared the grounds for something we wanted to add for some time already: the aging of vehicles. With the previous major update, we’ve introduced mass vehicle replacement. Thank you!Īt the moment, we are working on several things that will find their way to Voxel Tycoon over the next several updates. We hope this will make the development process more transparent for you. Starting from now, we’ll go back to writing regular posts on what’s going on with the Voxel Tycoon development. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |